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Have you ever thought about using Blender 2.8 to create technical drawings? With the Blender 2.8 for technical drawing book, you will learn the techniques and tools required to render your objects as if it was a drawing coming from CAD software. In Blender, you will find a set of tools and options that will allow you to add strokes and styles to objects, which will look like all types of technical drawings.In the book, you will find all the steps necessary to create a floor plan design from scratch. Each chapter has step by step instructions on how to set up units and work with precision drawings to build walls, windows, and doors. Later you will even add dimension lines to the objects in Blender.Besides using Blender 2.8 to create technical drawings like a floor plan, you will also create true isometric renders from 3D objects, which also works as a technical drawing.Here is a list of what you will learn in the Book: - How to start with Blender for technical drawing- Navigation and selection shortcuts- Using orthographic views for technical drawing- Drawing objects in 2D- Precision drawing options and units settings- Shading modes for 2D drawing- How to render lines for technical drawing- Working with Collections- Drawing a floor plan- Creating the walls- Making curved walls- Working with doors and windows- Preparing the floor plan for rendering- Creating doors and arcs- Importing CAD blocks- Converting CAD blocks to use in Blender- Cleaning up CAD blocks for FreeStyle- Adding annotations for technical drawing- Materials for annotations- Working with View Layers- Composing View Layers- Creating dimension lines- Expanding dimension lines with the Snap- Creating architectural symbols- Creating an Isometric render- Rendering to SVG- Saving SVG files- Working with multiple camerasThe book uses version 2.81 of Blender, and you can download all project files to keep follow every step described in the book. No previous experience with Blender is necessary to start making technical drawings.
Blender 2.8 parametric modelingWith parametric controls in 3D objects, you will find properties that have a relation to the purpose of an object. For instance, a staircase would have properties to control step count, width, and height. By updating any of those properties would mean a direct change to the 3D model.Those are parametric controls that will help you reuse 3D models in several projects with a simple update on properties.In Blender 2.8, you won't find any parametric controls for 3D models as a default option. You will have to add those controls using a particular group of tools. To add those controls to 3D objects in Blender, we will use Hooks, Shape Keys, Drivers, and Custom Properties.If you want to learn how to use those tools in projects related to 3D modeling, you will find lots of examples and explanations in the book about them. You will create objects like a parametric chair and a staircase.- Understand what are parametric controls- Prepare a model to receive parametric controls- Add Hooks to parts of a model for deformation controls- Use Shape Keys to create different "snapshots" of a 3D model- Create Drivers to connect properties of objects- Add Custom Properties to objects- Connect Custom Properties to Drivers- Use math expressions to control object property- Create conditional transformations with ternary operators- Make a library of reusable parametric objects- Transfer models between projectsYou will learn how to add parametrical controls and properties to objects in Blender 2.8. Among the examples described in the book, you will learn how to create a parametric chair and also a staircase.
With Blender 2.9, you have a powerful and flexible environment to help you develop architectural designs. You can use it to make 3D models better visualize ideas or create marketing images with beautiful images for interiors and exteriors.Regardless of what you need for a project, it is most likely that Blender can help you achieve your goals.If you want to start using Blender 2.9 for architecture, you will find all the necessary information to start from scratch or migrate to the latest version in this book.What is essential for an architectural visualization artist using Blender? Among the most important subjects, you will find precision modeling, importing CAD data, and preparing a scene for rendering.Blender 2.9 for architecture explains how to use all those topics and much more. You don't need any previous experience with Blender to start using Eevee and create 3D models from your designs.Here is what you will learn with Blender 2.9 for architecture: - Blender 2.9 basics for architecture- Using the new interface and controls for version 2.9- Work with precision modeling for architecture (Metric/Imperial)- Use numeric controls for modeling- Importing reference drawings for modeling- Processing CAD data for Blender- Import SketchUp and BIM files- Manage external libraries of furniture models and assets- Add materials to objects- Use PBR materials for enhanced realism- Craft materials with the Shader Editor- Create architectural glass using the Shader Editor- Rendering scenes using Eevee in real-time- Adding Eevee specific elements to a scene like Irradiance Volumes and Cubemaps- Use environment maps in the background- Enable GPU acceleration for rendering- Use artificial intelligence denoising for renders- Render a scene using Cycles for maximum realismBy the end of the book, you will have a substantial understatement of how to use Blender 2.9 for architecture