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THE ART OF GAME DESIGN (EXPIRES IN 180 DAYS)

$44.30
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THE ART OF GAME DESIGN (EXPIRES IN 365 DAYS)

$52.15
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THE ART OF GAME DESIGN (LIFETIME)

$69.95
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THE ART OF GAME DESIGN: A BOOK OF LENSES

THE ART OF GAME DESIGN: A BOOK OF LENSES

$70.95
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The Art of Game Design guides you through the design process step-by-step, helping you to develop new and innovative games that will be played again and again. It explains the fundamental principles of game design and demonstrates how tactics used in classic board, card and athletic games also work in top-quality video games.

Good game design happens when you view your game from as many perspectives as possible, and award-winning author Jesse Schell presents over 100 sets of questions to ask yourself as you build, play and change your game until you finalise your design.

This latest third edition includes examples from new VR and AR platforms as well as from modern games such as Uncharted 4 and The Last of Us, Free to Play games, hybrid games, transformational games, and more.

Whatever your role in video game development an understanding of the principles of game design will make you better at what you do. For over 10 years this book has provided inspiration and guidance to budding and experienced game designers - helping to make better games faster.

THE CPC VISUALLY: INTERNALIZE THE STANDARDS

THE CPC VISUALLY: INTERNALIZE THE STANDARDS

$41.55
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The old saying goes, "A picture is worth a thousand words." In this case, 45 pictures are worth 1,431 words.

Whether you are a hearing sign language interpreter studying for national testing, or a Deaf interpreter preparing for the Certified Deaf Interpreter exam, or simply a working interpreter who would like a firmer grasp of RID's Code of Professional Conduct, this book will benefit you.

Many interpreters are visual learners, but unfortunately, most of the resources for training interpreters are not written with visual learners in mind. Finally, The CPC Visually offers study materials accessible to both hearing and Deaf users, providing a way to internalize the standards in a pictorial way.

This workbook format will walk you through each tenet and sub-tenet, allowing you to work alone or with a mentor, memorizing each piece of the CPC as you progress through the book. So grab your pencil and let's get started!

THE EXCEPTIONAL CHILD: INCLUSION IN EARLY CHILDHOOD EDUCATION (EXPIRES IN 180 DAYS)

$67.80
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THE GAME PRODUCTION TOOLBOX

THE GAME PRODUCTION TOOLBOX

$80.95
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The Game Production Toolbox focuses on the nuts and bolts of producing interactive content and how you can organize and support the creative, technical, and business efforts that are all part of interactive game development. This book isn't going to tell you how to design a game or what technologies to use. Instead it provides techniques for and insights into managing, from concept to release, all the pieces that must come together in order to get a game into the hands of a player.

Readers will learn about each phase of game production: prototyping, defining the requirements, assembling the team, making the game, and releasing to the players. Interviews from professional game developers give a behind-the-scenes look at what it takes to make a game.

Key Features

  • A framework for how to get an interactive game from concept to release, including information on financing and pitching to publishers and investors.
  • Techniques for working with the game development team to get effective prototypes and documentation to prove out game concept and mechanics.
  • Concrete information on how to plan and execute the different aspects of game production, such as audio, localization, testing, and software ratings.
  • Advice from industry experts on managing teams, project management, communicating effectively, and keeping everyone happy.
  • Information about working effectively with marketing, PR, and other people that are involved with the publishing and release process.
  • THE GAME PRODUCTION TOOLBOX (EXPIRES IN 180 DAYS)

    $43.97
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    THE GAMER'S BRAIN: HOW NEUROSCIENCE AND UX CAN IMPACT VIDEO GAME DESIGN

    THE GAMER'S BRAIN: HOW NEUROSCIENCE AND UX CAN IMPACT VIDEO GAME DESIGN

    $60.95
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    Making a successful video game is hard. Even games that are well-received at launch may fail to engage players in the long term due to issues with the user experience (UX) that they are delivering. That's why makers of successful video games like Fortnite and Assassin's Creed invest both time and money perfecting their UX strategy. These top video game creators know that a bad user experience can ruin the prospects for any game, regardless of its budget, scope, or ambition.

    The game UX accounts for the whole experience players have with a video game, from first hearing about it to navigating menus and progressing in the game. UX as a discipline offers guidelines to assist developers in creating the optimal experience they want to deliver, including shipping higher quality games (whether indie, triple-A or "serious" games) and meeting business goals -- all while staying true to design vision and artistic intent.

    At its core, UX is about understanding the gamer's brain: understanding human capabilities and limitations to anticipate how a game will be perceived, the emotions it will elicit, how players will interact with it, and how engaging the experience will be. This book is designed to equip readers of all levels, from student to professional, with cognitive science knowledge and user experience guidelines and methodologies. These insights will help readers identify the ingredients for successful and engaging video games, empowering them to develop their own unique game recipe more efficiently, while providing a better experience for their audience.

    "The Gamer's Brain: How Neuroscience and UX Can Impact Video Game Design"

    Is written by Celia Hodent -- a UX expert with a PhD in psychology who has been working in the entertainment industry for over 10 years, including at prominent companies such as Epic Games (Fortnite), Ubisoft, and LucasArts.

    Major themes explored in this book:

  • Provides an overview of how the brain learns and processes information by distilling research findings from cognitive science and psychology research in a very accessible way. Topics covered include: "neuromyths", perception, memory, attention, motivation, emotion, and learning.
  • Includes numerous examples from released games of how scientific knowledge translates into game design, and how to use a UX framework in game development.
  • Describes how UX can guide developers to improve the usability and the level of engagement a game provides to its target audience by using cognitive psychology knowledge, implementing human-computer interaction principles, and applying the scientific method (user research).
  • Provides a practical definition of UX specifically applied to games, with a unique framework. Defines the most relevant pillars for good usability (ease of use) and good "engage-ability" (the ability of the game to be fun and engaging), translated into a practical checklist.
  • Covers design thinking, game user research, game analytics, and UX strategy at both a project and studio level.
  • This book is a practical tool that any professional game developer or student can use right away and includes the most complete overview of UX in games existing today.
  • THE NATURAL SPEAKER (EXPIRES IN 180 DAYS)

    $41.22
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